Game Design · Match-3 + Hero Adventure · Low-Poly 3D

Beyond the Veil: The Lost Legacy of Aurelia

Beyond the Veil: The Lost Legacy of Aurelia logo

“Some worlds are hidden not because they are forgotten, but because they are too powerful to be found.”

Trailer
The Concept

A young explorer travels across Aurelia's floating islands. Every match on the gem board powers her attacks on the Hollow's creatures and restores the sanctuaries.

Low-poly 3D throughout: simple polygons, flat-shaded facets and soft sunlit lighting, so every screen looks like a polished toy diorama.

Mobile · Portrait 9:16 Match-3 Hero adventure Low-poly 3D

Design Pillars

Genre Match-3 + hero adventure for mobile, portrait 9:16
Tone Bright, magical and hopeful, with a creeping shadow
Art direction Low-poly 3D: flat-shaded facets, soft sunlit lighting, a polished toy diorama
Hook Match gems to charge the hero. Clear a level and the sanctuary rebuilds itself.
The Golden Sanctuary

Before the first kingdoms there was Aurelia: temples on floating islands, golden bridges between sanctuaries and rivers of light.

At its center beat the Heart of Eternity, which kept six primordial forces in balance: Sun, Wisdom, Depth, Flame, Life and Spirit.

Beyond the Veil title splash: the golden temple under the teal rune ring
Title Splash
World map of Aurelia's floating islands
World Map
The Fall

Then something came from beyond the edge of reality. It was neither god nor mortal. It ate memories, twisted magic and turned light into shadow. The guardians called it the Hollow.

As it spread, the Heart cracked. The guardians broke the Heart into six sacred relics, hid them across the islands, and raised the Veil, a barrier that sealed Aurelia away from the world.

The Hollow was imprisoned, and Aurelia was forgotten.

The Awakening

Centuries later the Veil is thinning. Lyra Venn, a young explorer mapping ruins in the mortal world, finds a glowing teal shard in a collapsed temple.

When she touches it, the shard opens a door in the sky. On the other side is Aurelia, half in ruins.

The shard is a fragment of the Heart. It chose her.

The Call

At the first temple a small guardian spirit made of crystal light wakes up and joins her: Glim, the last of the sanctuary's keepers.

The surviving guardians tell Lyra the six relics must be recovered before the Hollow breaks free.

The Sun Emblem Sun: creation and light The Golden Sanctuary
The Sapphire of Depths Depth: ancient memories Sunken Gardens
The Flame of Eternity Flame: transformation Ember Peaks
The Emerald of Life Life: growth and renewal Elderwood Grove
The Celestial Rune Wisdom: link between worlds Crystal Spires
The Heart of Spirit Spirit: binds all life The Cloud Palace
The six sacred relics on sandstone pedestals
Six Relics
The six faceted gems: star, teardrop, flame, leaf, hexagon, moon
Six Gems
Characters

Chunky stylized proportions and simple faceted faces. Lyra is attractive and athletic, tasteful, never sexualized.

Lyra Venn Hero, 22, explorer. Confident and friendly: teal-dyed bob, sand explorer jacket, gold compass, the Heart shard glowing on a cord.
Glim Companion: a small floating fox-like spirit of teal crystal facets, a gold rune on its forehead, a trail of light for a tail.
Elder Oro Guardian and quest giver: an ancient sandstone statue come to life, with gold Celtic knots, glowing teal eyes and a stone beard.
Sela Guardian and shopkeeper: tall and graceful, ivory robes with gold trim, a staff topped with a floating gem.
Lyra Venn character sheet with Glim
Lyra & Glim
Lyra action poses with Glim
Poses
Glim inside the golden rune ring
Glim
Elder Oro and Sela, the surviving guardians
Guardians
The Hollow & Its Creatures

On every island the Hollow's creatures guard the relic. Lyra fights them with the gems' power, and every victory rebuilds part of the sanctuary.

But the deeper she goes, the clearer one truth becomes: the Hollow was not only imprisoned. It was guarding something, and Aurelia's greatest secret is still waiting behind the Veil.

Hollow Wisp Common enemy: floating dark violet smoke with magenta eyes.
Shade Golem Strong enemy: cracked sandstone golem with violet crystals.
Veil Wraith Elite enemy: tall hooded shadow, torn cloak, crystal claws.
The Hollow Final boss: a huge mask-like face of black and violet crystal facets with one great magenta eye.
Hollow Wisp, Shade Golem and Veil Wraith
Enemy Lineup
Lyra faces the Hollow above a floating island
Boss Reveal
Core Loop & Interface

A young explorer travels across Aurelia's floating islands. Every match on the gem board powers her attacks on the Hollow's creatures and restores the sanctuaries.

1. Match Gems of the six forces: Sun, Wisdom, Depth, Flame, Life, Spirit.
2. Charge Each gem color fills one of Lyra's powers. Full powers fire at the creature above the board.
3. Defeat Beat the creature within a set number of moves to win the level.
4. Restore Ruins rebuild and waterfalls flow again on the world map.
5. Recover One of the six relics at the end of each island.
Match-3 board with Lyra and a Hollow Wisp above it
Board with the restored temple in the background
Combo with a lightning chain and +500 score
Final
Island level map with a teal river
Island Map
Low-poly UI kit: Play button, settings, panel, bar, stars, heart
UI Kit
Boosters: hammer, sun bomb and crystal staff
Boosters
Style Guide: Low-Poly 3D

Low polygon count, large flat facets and hard edges, like a polished toy diorama. Warm sun from the top left, cool blue fill from the right, bloom only on teal magic and gems.

Dusk Blue#5E7F9C · Sky, islands, UI bg
Cloud Cream#F3E6D2 · Clouds, light panels
Sandstone#C9A97A · Temples, statues
Aurelian Gold#E2B54A · Ornaments, UI borders
Veil Teal#3FE0C5 · Runes, portals, Glim
Grove Green#4FA35A · Trees, grass
Hollow Violet#3B2350 · The Hollow, enemies
Hollow Magenta#E0367A · Enemy eyes, attacks
Gems: one colour and one silhouette per force
Sun#F5C842 · star
Depth#3A6FE0 · teardrop
Flame#F05A28 · flame
Life#4FC25A · leaf
Wisdom#3FE0C5 · hexagon
Spirit#A66BF0 · moon
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