“Some worlds are hidden not because they are forgotten, but because they are too powerful to be found.”
A young explorer travels across Aurelia's floating islands. Every match on the gem board powers her attacks on the Hollow's creatures and restores the sanctuaries.
Low-poly 3D throughout: simple polygons, flat-shaded facets and soft sunlit lighting, so every screen looks like a polished toy diorama.
Before the first kingdoms there was Aurelia: temples on floating islands, golden bridges between sanctuaries and rivers of light.
At its center beat the Heart of Eternity, which kept six primordial forces in balance: Sun, Wisdom, Depth, Flame, Life and Spirit.
Then something came from beyond the edge of reality. It was neither god nor mortal. It ate memories, twisted magic and turned light into shadow. The guardians called it the Hollow.
As it spread, the Heart cracked. The guardians broke the Heart into six sacred relics, hid them across the islands, and raised the Veil, a barrier that sealed Aurelia away from the world.
The Hollow was imprisoned, and Aurelia was forgotten.
Centuries later the Veil is thinning. Lyra Venn, a young explorer mapping ruins in the mortal world, finds a glowing teal shard in a collapsed temple.
When she touches it, the shard opens a door in the sky. On the other side is Aurelia, half in ruins.
The shard is a fragment of the Heart. It chose her.
At the first temple a small guardian spirit made of crystal light wakes up and joins her: Glim, the last of the sanctuary's keepers.
The surviving guardians tell Lyra the six relics must be recovered before the Hollow breaks free.
Chunky stylized proportions and simple faceted faces. Lyra is attractive and athletic, tasteful, never sexualized.
On every island the Hollow's creatures guard the relic. Lyra fights them with the gems' power, and every victory rebuilds part of the sanctuary.
But the deeper she goes, the clearer one truth becomes: the Hollow was not only imprisoned. It was guarding something, and Aurelia's greatest secret is still waiting behind the Veil.
A young explorer travels across Aurelia's floating islands. Every match on the gem board powers her attacks on the Hollow's creatures and restores the sanctuaries.
Low polygon count, large flat facets and hard edges, like a polished toy diorama. Warm sun from the top left, cool blue fill from the right, bloom only on teal magic and gems.