Deepwake: Lanterns of the Drowned God
“The god is the clock. Each lantern you relight keeps it dreaming.”
Scroll or use arrow keysA lamplighter in a sunken city
You merge glowing sea relics and creatures to relight a sunken city, while an ancient god sleeps beneath it.
The name works two ways: the wake a diver leaves in deep water, and the god that must not wake.
Nareth sank in a single night
A thousand years ago the coral city was pulled down to cover Vor'Thallun, the Dreamer Below, an elder god as large as a mountain range.
Living dreamlanterns sang the god a lullaby. As the old keepers died out, the lanterns went dark.
The Dreamer has begun to stir.
Mira Kell & Pip
A confident 25-year-old salvage diver in an oversized brass helmet that belonged to her grandmother, the last Lantern Keeper.
She finds Pip, a newborn glowfish hatchling that can merge with other sea creatures.
Keepers, cultists & reef spirits
Merge. Collect. Relight.
Shallow to deep
- 1 · Glimmer Shallows – broken spires and kelp forests
- 2 · Coral Bazaar – home of the Coral Folk
- 3 · The Drowned Cathedral – the Choir's stronghold
- 4 · Trench of Whispers – tentacles in the dark
- 5 · The Cradle – the Dreamer's moon-sized eye
Always bigger than the frame
Vor'Thallun is only ever shown in part. At the bottom of the world its closed eye is the size of a moon.
The twist: the god is a misunderstood dreamer. Its dreams keep the coral glowing.
Cute-creepy cosmic epic
Stylized 2.5D platformer art: chunky silhouettes, thick navy outlines on characters, layered parallax depth. Light comes only from bioluminescence and lanterns: pink means safe, violet means magic or danger.