Yggdrasil Tales
“When the world tree dims, the realms forget how to burn.”
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Fimbulwinter has begun
Nine realms hang from the branches of Yggdrasil. For ages its glow held the cold at bay. Now the glow is failing, frost spreads from realm to realm, and the runes that once blazed on every stone and blade are going dark.
The frost has a king
Thrym, lord of the Frost Giants, has stolen Mjolnir and hidden it in his ice fortress. He wants the tree itself, and a world of endless ice. Below, Fenrir has slipped his bonds, and Odin's ravens bring the news: the old bindings are breaking.
Haldor of Midgard
No god and no prince: a stocky axe-bearer with a braided red beard and a stubborn streak. When the frost reaches his home and the gods have no answer, he picks up his axe and walks the rune road toward the tree.
Forge. Wake. Strike.
Haldor cannot light the runes alone, but he can forge. Two items merge into one stronger weapon. Each merge wakes a rune. Each rune brings back a little of the fire.
Power at a price
The treasures of the gods lie scattered along the road. Each one carries power Haldor can borrow, and each one has a price.
- · Gjallarhorn
- · Draupnir
- · Helm of Awe
- · Brisingamen
- · Gleipnir's threads
- · Apples of Idunn
One realm per chapter
Midgard is the home base. Every realm has a guardian, and every guardian guards a piece of the tree's fading light.
- I · Jotunheim and its king
- II · The dwarven forges of Svartalfheim
- III · The mist of Niflheim
- IV · The fires of Muspelheim
- V · Helheim and the golden halls of Asgard
Ice, gold and glowing runes
Stylized and heroic Norse myth. Epic, warm-hearted and a little mischievous. Cold blues set the world; gold and ember-orange mark hope, rewards and calls to action.
Win the realms back, and the tree wakes.
Fail, and the winter finishes what it began.